#define SPELLS "/std/spells/wizard/" #define SPELLS "/std/spells/wizard/" #define ETP environment(this_player()) #define IMMORTLOCK 1 // spirit armour #define SPIRIT_ARMOUR_SHADOW "/std/spells/wizard/sp_armour_sh.c" #define SPIRIT_ARMOUR_GP_COST 6 #define SPIRIT_ARMOUR_PROPERTY "spirit_armour_prop" #define SP_AR_DURATION_BONUS 30 #define SP_AR_DURATION_BASE 200 #define SPIRIT_ARMOUR_GP_COST 6 #define SP_AR_DURATION_LEVEL_MULT 20 #define SPIRIT_ARMOUR_BASE 30 #define SPIRIT_ARMOUR_LEVEL_MOD 2 // Pacify #define PACIFY_GP_COST 10 #define PACIFY_DURATION_BONUS 5 #define PACIFY_DURATION_LEVEL 2 #define PACIFY_DURATION_BASE 20 #define PACIFY_PROPERTY "pacify_on" #define PACIFY_SHADOW "/std/spells/wizard/pacify_sh.c"