int query_hp() Returns the monsters current hit points. int query_max_hp() Returns the monsters current maximun hit points. int query_sp() Returns the monsters current spell points int query_max_sp() Returns the monsters current maximun spell points. int query_xp() Returns the current experiance points for the monster int query_total_xp() Returns the total amount of experiance points this obkect has ever gained. int set_max_hp(int max) Sets the objects maximun hps to max. int set_hp(int i, object attacker) Sets the current hps to i. If i is less than zero the death sequence is called. This is why the paramter attacked is there. int adjust_hp(int i, object attacker) Adjusts the current hit points by i. The attacker paramater is there beacuse if the hps go below 0 the death sequence is initiated. int set_max_sp(int i) Sets the object maximun spell points to i. int set_sp(int i) Sets the objects current spell points to i. int adjust_sp(int i) adjusts the spell points by i. int adjust_xp(int i) adjusts the object current experiance points by i.