#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Town Gates"); set_light(60); set_long("\nRealm of the Lizard: Town Gates\n\n" " A large open gate stands before you, neatly embedded in the " "high wooden palisade that encircles the village. To the west a " "watchtower rests against the palisade and you can feel " "yourself being watched by guards hidden in it. A road " "follows the palisade into the village while a path leads " "out into the swamp. Not many lizard-men are about and the " "few you spot are always in a hurry. \n\n"); add_property("no_undead",1); add_item("path", "It leads into the swamp, full of adventures and " "dangers. \n\n"); add_item("gate", "This is one of the twin gates guarding the north " "entrance. It can be closed at a moments notice from the " "guards in the watchtower, should danger arise. \n\n"); add_item("palisade", "Made of strong wood and smeared with mud this " "impressive fortification encircles the small village. \n\n"); add_item(({"watchtower","tower"}), "The watchtower stands a bit taller " "than the palisade and serves as an early warning system for " "the village. \n\n"); add_item("guards", "You can't see them but you know they're there. \n\n"); add_item("road", "The road is really not much different from the path, " "perhaps a bit more used and free of annoying vegetation. " "It follows the palisade into the village. \n\n"); add_item("lizard-men", "A few of the villagers hurry about, completely " "ignoring you. \n\n"); add_exit("southwest",SWAMP +"lizard27","room"); add_exit("northwest",SWAMP +"lizard22","room"); }