inherit "/obj/monster"; #include "path.h"; void setup() { set_name("fyodor"); set_short("Fyodor"); set_race("gnome"); set_gender(1); set_long("This is Fyodor, the local smith. He has been" " forging weapons in Macedonia for many years. All" " the gnomes have come to recognize his work as the" " best possible.\n"); load_chat(60, ({ 1, "Fyodor stares at the wall.", 1, "Fyodor looks at the lack of goods in the cases and grumbles.", 1, "Fyodor says, 'Be careful in the tunnels. They are very" " dangerous to a young sprout like yourself.", 1, "Fyodor says, 'Watch out for bats.'", 1, "Fyodor coughs.", }) ); load_a_chat(20, ({ 1, "DIE TRAITOR!!!!!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); //set_guild_ob("/std/guilds/warriors/fighter"); set_level(8); set_wimpy(0); clone_object(WEAPON+"short_sword.c")->move(this_object()); clone_object(ARMOR+"leather.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }