inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("Realm of the Gnome: Macedonian Tunnel\n\n" " You barely squeeze through the entrance of this room to find " "that it is quite a bit smaller than the last room you were in. This " "room is so small that you find your head just touches the ceiling as " "you walk through it. You begin to feel closed in, you can either " "go back to the north and the wolves, or you can continue on to your " "southwest.\n\n"); add_item(({"wall","walls","floor","ceiling"}),"The walls " "and ceiling are still made of packed earth, but you notice that " "they look more like clay than dry packed earth.\n\n"); add_exit("north",UNDER +"under09","path"); add_exit("southwest",UNDER +"under19","path"); }