#include "path.h" inherit "/std/room.c"; void setup() { set_short("Clearing beneth Village"); set_long("Clearing beneth Village.\n\n" " You're standing in a large clearing beneth " "the elven village. During the day people usually work " "here, in the wide open space. The only trees around are " "the ones supporting the village higher up. And just south " "of here you see a river streaming southeastwards down the " "forest. To the north stands a cabin.\n\n"); set_light(80); add_item(({"tree","trees"})," The trees are huge, " "massive oaks standing steady on the ground. They give " "the village plenty safety just by their looks.\n"); add_item("river"," All along the river you notice " "some sort of trail. Perhaps it's used by the fishers...\n"); add_item("cabin"," It's a small wodden cabin with smoke " "raising from its chimney. Peering through the windows " "you see a elven woman giving someone a heavy massage.\n"); //add_smell(({"xxx","xxx"})," \n"); add_exit("east",ROOMS+"j3.c","path"); add_exit("west",ROOMS+"f3.c","path"); add_exit("north",ROOMS+"h1.c","path"); }