// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h" inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Gloomy Tunnels"); set_light(20); set_zone("newbie_tunnel"); set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n" " You are in a dark, damp passage. The walls here are covered " "with moss and fungus. The tunnel here gets very narrow. " "The walls here are very rough like this tunnel was just" " made recently." " This tunnel is probably not finished since all the dwarf slaves" " from the war died years ago. Goblins need not bother with doing work that others can do." " To the south you see a less travelled tunnel. You hear lots of noise to " " the north. To the west you can just make out a statue in the distance.\n\n"); add_property("no_undead",1); add_item(({"floor"}), "The floor is compleatly smooth stone except for the occasional" " pile of goblin excrement.\n"); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); add_item("statue","The statue is still too far to see clearly.\n"); // Items... add_exit("southeast","/d/newbie/goblin/rooms/ngob32.c","path"); add_exit("north","/d/newbie/goblin/rooms/ngob4.c","path"); // Exits... add_clone(CHAR+"drole.c",1); } /* setup() */