#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " This section of the underwater is a little deeper than the area to the " "South. It is also a little more rocky than before, reminding you of the volcanic " "origins of the island. There are several different kinds of coral scattered " "throughout the area. An occasional fish will swim by, seemingly ignoring you. " "Because of the terrain underwater, you can go in just about any direction, although " "to the South seems to incline towards the surface more than others. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item("coral","The occasional coral you spot range in colors from red to yellow " "to green and purple. \n"); add_feel("coral","You decide against touching the coral knowing that it would " "probably kill the plant, and that a few have poisonous stingers.\n"); add_item("fish","The fish which dart by are the ones you are most familiar with in " "these tropical regions, and most are the stereotypical wild colors.\n"); add_item("rock","The rocky floor here is probably due to the fact that the waves " "are not felt so much at this depth.\n"); add_exit("south",WATER+"water1.c","path"); }