#include "path.h" inherit "/std/shop"; void setup() { set_short("Realm of the Dwarf: Darklor's Smithy"); set_light(80); set_long("\n Realm of the Dwarf: Darklor's Smithy\n\n" " This is a small, somewhat cramped building that " "contains Darklor's Smithy. There is a counter along " "the northern wall with a sign on it. Behind the " "counter are a number of items that were hand crafted " "by one of the best blacksmiths around. To your right " "sits the forge. It does not look as if it has been " "in use for quite some time.\n\n"); add_item("sign","The sign reads:\n" "Try /list/ to get a list of the items available.\n" "Try /browse/ to look at the item before you buy.\n" "Try /buy/ to buy the item.\n\n"); add_item("counter","This is a simple wooden counter that runs " "along the northern wall. There is a small sign sitting " "upon it.\n\n"); add_item("forge","The forge is cold and looks like it hasn't " "been in use for quite some time. It is covered with " "cobwebs and dust.\n\n"); add_item("cobweb","The forge is covered with these cobwebs. " "Must have been a long time since this forge was used.\n\n"); add_item("dust","There is a thick layer of dust covering the " "forge. This makes the forge look old and neglected.\n\n"); add_clone(CHAR+"baern.c",1); add_exit("out",ROOM+"dwarf47.c","door"); set_store_room(ROOM+"storeroom.c"); set_item_table(ROOM+"SHOP_TABLE"); } void init() { ::init(); add_action("do_sell","sell"); add_action("buy_me","buy"); add_action("do_out","out"); } int do_sell(string str) { write("Sorry, we do not purchase items here. Try the shop across " "the street. I think they might buy it.\n\n"); return(1); } int buy_me(string str) { if(!present("baern")) { write("There is no one here to take your order.\n"); return(1); } } int do_out(string str) { if(this_player()->query_properties("BAERN")) { return(0); } else { return(1); } } int test_add(object ob, int flag) { call_out("do_enter",2); return(1); } int do_enter() { if(present("baern")) { write("Baern says: Welcome "+this_player()->query_cap_name()+ ", What may I do for you?\n\n"); return(1); } else { return(1); } }