// A large orc guard inherit "/obj/monster"; #include "path.h" void setup() { set_name("Orc Guard"); add_alias("orc"); add_alias("guard"); set_short("orc guard"); set_main_plural("orc guards"); add_plural("guards"); set_long("A scarred up muscle bound orc who guards this gate.\n"); set_race("orc"); set_level(5 + random(6)); set_wimpy(0); set_random_stats(9, 18); set_al(-100+random(201)); adjust_money(2+random(8), "silver"); load_chat(90, ({ 1, "@spit $hcname$", 1, "@grunt", 1, "'Are you trying to provoke me ?", 1,"'You can't leave!! Unless you have permission from the chief.", 1, "'Go away, wimp!" })); load_a_chat(80, ({ 1, "'YOU'RE GONNA DIE FOR THIS.", 1, "'Let's see who's boss here $acname$", 1, "'Ughh!", 1, "'Don't you dare leave in the middle of my fight!" })); if(random(2)) new(ARMOR+"chainmail")->move(this_object()); else new(ARMOR+"ringmail")->move(this_object()); new(WEAPON+"bastard_sword")->move(this_object()); this_object()->init_equip(); } /* void setup() */