#include "path.h"; inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Tunnels"); set_light(20); set_zone("newbie_tunnels"); set_long("\nRealm of the Goblin: Tunnels\n\n" " You stand outside of a really large gate. " "It is locked and no matter how much you pound on it, it " "will not open. The tunnel you stand in is bare and damp. " "It continues south to who knows where.\n\n"); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); add_item("north wall","This wall has a section in it where " "the rock has been dug out. It appears to have been the start " "of a tunnel extension, but the work must have been abandoned.\n"); // Items.... add_exit("south",ROOM+"cave2.c","path"); // Exits.... } /*setup() */