inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Leadge OVerlooking Shadow Valley"); set_light(40); set_long("Macedonia: Ledge Overlooking Shadow Valley\n\n" " After the climb from below, you are now " "overpowered buy the beauty of Shadow Valley. " "The ground here is nice and fertile, with " "bright green grass and colorful flowers " "growing wild. Since this ledge was so " "difficult to find, you know the villagers " "of Macedonia do not frequently tend to this " "this ledge; so you feel there is something " "mysterious about this area, maybe even a bit " "magical. Everything in the valley is within " "your eyesight from here. From the rocky Mithril " "Mountains westward to the rooftops of the " "buildings of Macedonia eastward, you have a clear " "view of almost everything. The trees of the " "Whispering Woods, the stillness of Lake " "Chicamocimoco, and the flowing waters of the Gnude " "River, everything fits together in perfect " "harmony." "\n\n"); add_clone(MISC+"stone.c",1); add_item("lake", "This is a beautiful looking lake. You are" " sent into a trance by the gentle lapping of the" " waves upon the shore. You feel like you could stay" " here forever.\n"); add_item(({"river", "Gnude River"}), "The river slowly winds" " its way through Shadow Valley. You spot a deer" " standing on the banks of the river getting a drink" " of the cool clear water.\n"); add_item(({"Mithril Mountains", "mountains"}), "You are in" " awe by the majestic beauty of the snow capped" " Mithril Mountains. These are appear to be the" " highest mountains in all the realms.\n"); add_exit("down",VALLEY +"room02","path"); }