.\"generic message delivery function .DT message Discworld driver help message Name .SI 5 message() - deliver messages to "living" objects .EI Synopsis .SI 5 void message(string message, string class, mixed target, mixed exclude); .EI Description .SP 5 5 message calls catch_message(string message, string class) in all objects in the target list excluding those in the exclude list. This basically tells the object the message. Message is a string containing the message to be sent Class is the type of message (used for clients and such). An example would be 'combat', 'shout', 'emergency' etc. target is a list of objects to be sent the message. This can be either a single object string or object pointer, or may be an array of either. If a target is non living all objects in it's environment will receive the message. Exclude is a list of objects that should not receive the message. This can either be one object or an array of objects. .EP See also .SI 5 write(3), shout(3), tell(3). .EI