inherit "std/room"; #include "path.h" void setup() { //ef4.c set_light(70); set_short("Gnarlwood Forest"); set_long("Gnarlwood Forest\n" "You can almost feel the dark magic that surrounds you " "in the very air that you are breathing; with each breath, " "you feel a change in the very essence of your blood. Bushes " "that only retain a pale yellow hue of their once vivid green " "spiral upwards, like an eerie version of a child's lollipop, " "as the plants circle around themselves as they search for " "sunlight and fresh air to revive them. " "You realize with a chill that this forest - the trees, the plants, " "the animals - waits for a return to sunshine, not knowing that " "the evilness which has grasped them has altered their very structure " "forever.\n"); add_item(({"plant","bushes","bush","plants"}), "The underbrush continues to grow, unaware of the change in their physical " "appearance. Berry bushes without a shimmer of color or " "brightness produce pale fruit that smells foul and rotting. " "This forest feeds now not on sunlight, but on pure evil.\n"); add_item(({"forest"}), "The ghastly woods deepens to your south, but you are unable " "to hike through the trees and underbrush. A small trail leads " "to your southwest and southeast.\n"); set_zone("e_forest"); add_property("no_undead",1); add_exit("west", HERE+"ef21", "path"); add_exit("north",HERE+"ef10","path"); add_exit("southwest", HERE+"ef9", "path"); add_clone(NPCS+"werewolf",1); }