#include "path.h" inherit BASE; int query_kill_xp() { return 0; } void setup() { set_name("zombie"); set_main_plural("zombies"); set_short("Zombie"); set_long("Nothing more than an animate corpse, this fiend has returned to "+ "life to visit woe on the living.\n"); add_alias("zombie"); set_guild("fighter"); set_race_ob("/std/races/undead"); set_level(10); set_al(50); set_str(25); set_int(2); set_wis(2); set_dex(5); set_con(25); set_cha(2); set_thac0(15); set_kill_xp(0); add_property("undead",2); set_aggressive(1); add_property("magical",100); add_property("fire",-10); add_property("cold",110); }