//by Joram #include "path.h" inherit "/std/room"; void setup() { set_short("%^GREEN%^Jungle %^CYAN%^Town%^RESET%^ - %^BOLD%^WHITE%^Smithy%^RESET%^"); set_long("This is the storeroom of the town's smithy. There " "are weapons and armours lining every wall.\n\n"); add_item("wall", "Actually you can't see the walls, there are equip everywhere.\n"); add_exit("out", TOWN+"t3", "out"); set_light(60); }