#include "path.h" inherit "/std/outside"; create() { ::create(); add_property("no_undead",1); set_light(LIGHT); set_short("Isle of Havmand: Rocks."); set_night_long("\nIsle of Havmand : Rocks\n\n" " You can see the vague outline of the rocks, but only enough to realise " "that they are very sharp, and you will have to be careful where you put " "your feet. " "\n\n"); add_smell("air","The smell of salt air is very strong here.\n"); add_item(({"rock","rocks"}),"The black, needle-sharp rock is volcanic in " "origin, reminding you that this island was once a live volcano.\n"); add_feel("rocks","The rocks are very sharp, and cut into your skin.\n"); add_item("sea","You are looking out over the Sword Sea, the biggest sea " "in the Realms.\n"); add_item("spray","A fine mist-like spray caused by the action of the " "waves hitting the rocks.\n"); add_taste("air","The air tastes salty because of all the sea spray.\n"); add_property("no_undead",1); this_object()->setup(); ::reset(); } void dest_me() { ::dest_me(); }