#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest Center"); set_long("\n Realm of the Elf: High Forest Center.\n\n" " You are standing in the center of the High Forest. " "There " "are a lot of enormous trees around here. " "There are some signs of elven habitation in this area. " "The air is filled with the sweet " "smells of grass and flowers. " "You hear birds singing their praise to nature." "\n\n"); add_exit("west", ROOM+"fo13", "road"); add_exit("east",ROOM+"fo15", "road"); add_exit("south",ROOM+"fo20","road"); add_item("trees", "The large trees are circleing the clearing. " "They're some of the largest trees you're ever seen.\n"); add_item("building", "It's a beautiful elfin made building.\n"); add_item("path", "The path seems to lead into an Elvin village.\n"); add_item("signs", "there are various signs of elven inhabitation around. " "To your left, you see an old building that a elf must have lived " "in for a long time.\n"); add_smell("air", "The air smells like the sent of spring... The green grass" ", and the red flowers.\n"); add_sound("birds", "The birds are chirpping like any bird would.\n"); /* set_monster(NUM, "forest");*/ set_zone("forest"); }