inherit "obj/roomgen/support"; string *room_weapons; void init_weapon_data() { room_weapons = ({ }); } void weapon_menu() { write(" 1. add a weapon to the room\n"); write(" 2. list weapons for the room\n"); write(" 3. edit weapon for the room\n"); write(" 4. delete weapon for the room\n"); write(" help - help on weapons\n"); write("Selection :"); input_to("handle_weapon_menu"); } void handle_weapon_menu(string str) { } string weapon_vars() { if(sizeof(room_weapons)) { return "object *weapons"; } else { return ""; } } string dump_weapons() { return ""; } int num_weapons() { return sizeof(room_weapons); } void parse_weapon(string str) { } void review_weapon() { }