#include "path.h" inherit FORESTROOM; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest"); set_long("\n Realm of the Elf: Deep in the High Forest\n\n" " You are in the High Forest. The air is filled with smells of " "grass and flowers. You hear birds singing their praise to nature.\n" "There are a lot of large trees around here. There is less shrubbery " "to the north.\n"); add_item("tree","The trees are covering the sky above you.\n"); add_item("bush","The bushes are covering the view in all directions.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_sound("birds", "CHIRP CHIRP\n"); add_smell("air", "The air smells like grass and flowers.\n"); add_exit("west", ROOM+"fo19", "road"); add_exit("east", ROOM+"fo21", "road"); add_exit("north", ROOM+"fo14", "road"); /* A guard here?...... */ set_zone("forest"); }