inherit "obj/roomgen/support"; string *room_monsters; void init_monster_data() { room_monsters = ({ }); } void monster_menu() { write(" 1. add monster to the room\n"); write(" 2. list monsters in the room\n"); write(" 3. edit monster in the room\n"); write(" 4. delete monster in the room\n"); write(" help - help on monsters\n"); write("Selection :"); input_to("handle_monster_menu"); } void handle_monster_menu(string str) { } string monster_vars() { if(sizeof(room_monsters)) { return "object *monsters"; } else { return ""; } } string dump_monsters() { return ""; } int num_monsters() { return sizeof(room_monsters); } void parse_monster(string str) { } void review_monster() { }