for scout: inherit "/obj/chars/scout.c" in setup set_name, set_short, set_long defaults to fighter probably best as is. set_race load_a_chat if necessary no load_chat if expect to be hidden set_sneaky() no args if you wish to be hidden and/or sneaking (must give it a set move after if you want it to sneak around ;) set_my_friends(org,name) eg ("race_group","House of T'heron") use either "race_group","group", or "guild" name is what is returned by query_group_name query_race_group_name etc set_watch_list("race",({races})) eg ("race",({"elf","dwarf","human"})) don't change the first argument "race" so... don't set level, stats, aggressive, gps, hps or wimpy giving add attack spells might be a bad idea too.