#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Town Square"); set_light(60); set_long("\nRealm of the Lizard: Town Square\n\n" " You find yourself in the middle of Sisthihs's town square, home of all " "lizard-men." " The square is not much more then a large expanse of mud and muck." " Here is where all young lizards come to begin the journey of life." " There are many markers here in honor of those that have tried and died." " You feel honored to be able to walk across the graves of these" " brave and often young lizards. You are determined to bring" " honor to your race. There appears to be a shop of some sort to the northeast and to the west lies a tavern." " To the south is some kind of meeting hall and the southwest road leads to some" " kind of temple.\n"); add_property("no_undead",1); add_exit("south",SWAMP +"guild.c","room"); add_exit("north",SWAMP +"lizard24","room"); add_exit("east",SWAMP +"lizard27","room"); add_exit("west",SWAMP +"tavern.c","room"); add_exit("southwest",SWAMP +"raiserm.c","room"); add_exit("northeast",SWAMP +"store.c","room"); add_item("mud","You kneel down to look closer at the mud" ". It seems to be oozing forth out of the ground.\n"); add_item("muck","The muck here appears to be made up of decaying vegatation.\n"); add_item("markers","Looking at the markers gives you a doubling" " sensation. You realize that many of the markers are here for" " the memory of ones just like you. Off to the right you notice" " a fresh marker. As you look closer you notice that there is no grave here" ". The name on the marker is YOUR OWN.\n"); }