// Different kinds of animals... inherit "/obj/monster"; void setup() { set_race("monster"); set_long("It's just an animal.\n"); switch(random(6)) { case 0: set_name("dog"); add_alias("dog"); set_main_plural("dogs"); set_gender(0); set_level(1); break; case 1: set_name("boar"); add_alias("boar"); set_main_plural("boars"); set_gender(0); set_level(1); break; case 2: set_name("deer"); set_short("deer"); add_alias("deer"); set_main_plural("deer"); set_gender(0); set_level(1); break; case 3: set_name("rabbit"); set_short("a rabbit"); add_alias("rabbit"); set_main_plural("rabbit"); set_gender(0); set_level(1); break; case 4: set_name("wasps"); set_short("swarm of wasps"); set_long("The swarm contains an enormous amount of insects.\n"); add_alias("swarm"); set_main_plural("wasp swarms"); set_gender(0); set_level(1+random(3)); set_max_hp(60); break; case 5: set_name("ox"); set_short("ox"); add_alias("ox"); set_main_plural("oxes"); set_gender(0); set_level(3+random(1)); break; } set_wimpy(0); set_random_stats(6, 18); } /* setup() */