inherit "/std/room.c"; #include "path.h" void setup() { set_short("Downward Passage"); set_long("\nDownward slope in the Cave of Gloom.\n" " This section of the cave takes an abrupt downward turn. The wet conditions of the " "floor makes it even more difficult to keep traction enough not to slide down the " "slight incline. Further down the slope, you can see a branch ahead, and an eerie " "sound echos throughout the cave." "\n\n"); set_light(60); add_item("wall","Upon further inspection, the brown substance on the wall appears to be dried blood.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_sound("sound","You can't be sure of what is making that sound, but it's close.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_exit("south",CAVES+"cave4.c","path"); add_exit("north",CAVES+"cave9.c","path"); add_sound(({"room","echos","echo","noise"}),"The echos sound like bone being grated " "against rock. A most peculiar, and frightening, sound.\n"); }