inherit "/obj/monster"; void setup() { set_race("monster"); switch(random(6)) { case 0: set_name("dog"); set_short("forest dog"); add_adjective("forest"); set_main_plural("dogs"); set_gender(0); set_level(1); break; case 1: set_name("boar"); set_short("wild boar"); add_adjective("wild"); set_main_plural("boars"); set_gender(0); set_level(random(6)+3); break; case 2: set_name("deer"); set_short("deer"); set_main_plural("deer"); set_gender(0); set_level(1); break; case 3: set_name("crawler"); set_short("carrion crawler"); add_adjective("carrion"); set_main_plural("carrion crawlers"); set_gender(0); set_level(random(3)+2); break; case 4: set_name("skunk"); set_short("skunk"); set_long("It looks very cute with its black'n white pelt.\n"); add_adjective("cute"); set_main_plural("skunks"); set_gender(0); set_level(1); break; case 5: set_name("stag"); set_short("mighty stag"); add_adjective("mighty"); set_main_plural("mighty stags"); set_gender(1); set_level(random(2)+3); break; } set_random_stats(6,18); //will set radom between 6 & 18.. for all stats.. set_al(0); set_wimpy(0); set_long("Just an ordinary animal.\n"); /* Money? maybe.. */ //adjust_money(10, "silver"); } /* setup */