#include "path.h" inherit BASE; int query_kill_xp() { return 0; } void setup() { set_name("wraith"); set_main_plural("wraiths"); set_short("Wraith"); add_alias("wraith"); set_long("A misty shape reaches out for you, unpleasant memories roil up in your mind as this undead things tries to drag you down.\n"); set_max_gp(200); set_gp(200); set_level(10); set_guild("cleric"); set_level(5); set_al(20); set_str(15); set_int(2); set_wis(18); set_dex(25); set_con(25); set_cha(2); set_thac0(15); set_kill_xp(0); set_aggressive(1); add_property("undead",3); add_property("fire",-10); add_property("cold",110); } void init() { add_attack_spell(30,"cause wounds",({ "/std/spells/cleric/cause_lt.c","cast_spell",1})); add_attack_spell(50,"cure wounds",({ "/std/spells/cleric/cure_cr.c","cast_spell",3})); ::init(); }