#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " Before you rises a massive underwater mountain. This mountain, to the North " "goes so far up that it breaches the surface. Somehow, your nose must be working " "underwater, because you can detect the foul aroma of sulfer around you. The water " "temperature has also shot up to a nearly uncomfortable level. The only other " "route you could take would be to the South. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"mountain","island","volcano"}),"The underwater mountain rises above " "the surface of the ocean. Normally, such a steep mountain would be difficult to " "climb. However, in the reduced gravity of the water, you decide it may just " "be possible.\n"); add_item("sulfur","Although you cannot see the sulfur, you know it is all around you " "because of its foul stench of rotting eggs.\n"); add_smell(({"sulfur","water","here","rotting eggs","eggs"}),"The sour smell of " "rotting eggs is almost overwhelming. Your head spins as you inhale deeply.\n"); add_item(({"rotting eggs","eggs"}),"No, I said it smelled like rotting eggs, not " "that there were rotting eggs here.\n"); add_feel(({"water","heat","here"}),"The water temperature has shot up by about " "30 degrees in the past fifty yards. At the rate the temperature is climbing, " "it will become untolerable in just a short distance to the North.\n"); add_exit("up",VOLCANO+"island1.c","path"); add_exit("south",WATER+"water13.c","path"); }