#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " As you emerge from the thick parts of the swamp you " "find yourself on a log jutting out into the deeper " "waters of the swamp. The water looks extremely deep here. " "You can see small grotesque looking fish swimming just " "below the surface. Maybe this is the place that the " "Old man was speaking of. \n\n"); add_property("no_undead",1); add_item("water", " The water here is extremely deep. You can see " "things swimming around in here, maybe you would like " "to try it too? \n\n"); add_exit("east",SWAMP +"lizard13","room"); } void init() { add_action("do_swim", "swim"); ::init(); } int do_swim() { if(this_player()->query_properties("skill_swimming")) { this_player()->move("/d/newbie/lizard/underwater/uw01.c"); this_player()->look_me(); return 1; } else { write("As you jump into the water, you suddenly realize " "that you cannot swim. As you thrash around and gasp for " "air, you fortunately grab ahold of the log and pull " "yourself up. \n"); return 1; } }