inherit "/obj/monster"; void setup() { set_name("badger"); set_short("Badger"); add_alias("badger"); set_long("This is a stinkin' badger.\n"); set_main_plural("badgers"); set_gender(1); set_race("badger"); //set_class("badger"); set_random_stats(6,14); //will set radom between 6 & 18.. for all stats.. set_level(random(2)+1); set_al(0); set_wimpy(0); /* new("/baseobs/weapons/dagger")->move(this_object()); new("/baseobs/armours/leather")->move(this_object()); this_object()->init_equip(); */ /* Money? maybe.. */ //adjust_money(10, "silver"); } /* setup */