#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " Since leaving the last clearing the forest is " "returning back to it's original dark and sinister " "self. Why anyone would come in here alone is a mystery " "yet unsolved. The trees here are starting to look a " "little more normal compared to the ones back in the " "deeper parts of the swamp. You know, it almost seems " "as if there might be a town on down the road a little " "ways. Who knows, this swamp has decieved and taken the life of many a " "weary adventurers. \n\n"); add_property("no_undead",1); add_item("trees", "The trees here are starting to like trees you " "would find in a town. These aren't the gnarled and cruel " "looking trees of the swamp. \n\n"); add_item("path", "The path you were following continues on down " "the way. It looks a little more traveled than the part of " "the path you have been following. \n\n"); add_exit("west",SWAMP +"lizard12","room"); add_exit("northeast",SWAMP +"lizard10","room"); }