#include "path.h" inherit ROOMS+"drownewroom"; void setup() { set_short("Realm of the Drow: Cavern\n"); set_long("Realm of the Drow: Cavern\n\n" "\n\n"); add_item(({"rocks","walls","cave"}),"The walls of the cavern are made from various " "igneous and metamorphic rocks, though it is difficult to tell, even for drow " "eyes, in this darkness. \n"); add_sound(({"here","silence","room"}),"The silence here is deafening. (Did that " "actually make any sense? \n"); add_feel(({"rocks","walls","floor"}),"The rock walls and floors of these caves " "are cold and rough to the touch. \n"); }