#define IMM1 " " #define IMM2 " " #include "path.h" inherit"/std/room.c"; void init() { shield_it(SHIELD,"/d/ss/daggerford/ladyluck"); ::init(); } void setup() { set_long("This the base of the Tower of Neutrality. There " "is a door to " "the north and a stairway leads upwards. The door to the north shifts" " into a new form each time you look at it. Even you can feel" " the power" " that radiates from the area beyond. It is as if a purity" " of magic makes" " up the entire door. You hesitate to follow that path.\n"); set_short("base of Tower of Neutrality"); add_exit("north","/w/devoe/workroom.c","door"); add_exit("south",ROOM+"palace2","road"); add_exit("up",ROOM+"/w/bivins","door"); add_item("carpet","It is red and very thick."); add_item("door","It is made of pure magic."); set_light(100); }