#include "path.h" inherit "/std/room"; void setup() { set_short("Troll Pit"); set_long("This is a large pit where you see many bits which " "the previous occupants perthaps thought of with some value. " "From the bits of _total_ rubbish you wonder if you would " "find something of use if you dug deeper.\n"); add_property("no_undead",1); set_light(80); add_item("Pit", "This is a dirty great stinking pit for christ's sake.\n"); add_item("Rubbish", "Hmmm...Looks like good old Rubbish.\n"); add_alias("pit", "Pit"); add_alias("rubbish", "Rubbish"); add_exit("south", PATH+"troll", "door"); }