/* TIME_BETWEEN_HEAL is scaling factor to speed or slow the rate of healing. */ #define TIME_BETWEEN_HEAL 5 /* minimum time between guild changes - obsolete currently*/ #define MIN_TIME 2*60*60*60 /* tuning for cost of advanncing in guilds. STD_COST is a base and LEVEL_DIV is a gradient factor. Increasing STD_COST makes skills more expensive and decreasing LEVEL_DIV will increase the rate at which the skills increase in cost. LEVEL_DIV of 3 gives a rate of 1/3 */ #define STD_COST 500 #define LEVEL_DIV 1