#define THROW "/obj/weapons/ranged/throw.c" #define SHOOT "/obj/weapons/ranged/shoot.c" #define AMMO "/obj/weapons/ranged/ammo.c"; #define QUIVER "/obj/weapons/ranged/quiver.c"; #define SHOOT_SHADOW "/obj/weapons/ranged/ammo_sh.c" #define BROKEN_MISSILE "/obj/weapons/ranged/broken_missile" #define TABLE "/table/ranged_weapons.c" #define ARROW_BREAK 70 #define BOLT_BREAK 70 // Percentage of broken the projectile when #define NEEDLE_BREAK 20 // the PC extract it.