// Goblin! *puke* inherit "/obj/monster"; void setup() { set_name("goblin"); add_adjective("ugly"); add_adjective("little"); set_al(30); set_short("goblin"); set_main_plural("goblins"); set_random_stats(6, 18); set_long("Just an ugly little humanoid.\n"); set_aggressive(1); adjust_money(random(10),"brass"); set_join_fight_mess("A goblin gleefully throws itself into combat.\n"); set_race("goblin"); set_level(random(2)); set_wimpy(0); load_chat(10, ({ 1, "'Bree-yark argchr ?", 1, "@grin evilly at $lname$", })); load_a_chat(30, ({ 1, "'BREE-YARK, BREE-YARK!", 1, "'Grrrrrrrr!!!", 1, ":tries to bite you." })); new("/baseobs/weapons/dagger")->move(this_object()); if(random(2)) new("/baseobs/armours/leather")->move(this_object()); this_object()->init_equip(); } /* setup() */