inherit "obj/roomgen/support"; string *room_armors; void init_armor_data() { room_armors = ({ }); } void armor_menu() { write(" 1. add armor to the room\n"); write(" 2. list armors for the room\n"); write(" 3. edit armor for the room\n"); write(" 4. delete armor for the room\n"); write(" help - help on armors\n"); write("Selection :"); input_to("handle_armor_menu"); } void handle_armor_menu(string str) { } string armor_vars() { if(sizeof(room_armors)) { return "object *armors"; } else { return ""; } } string dump_armors() { return ""; } int num_armors() { return sizeof(room_armors); } void parse_armor(string str) { } void review_armor() { }