inherit "/std/races/standard"; #include "light_defs.inc" void setup() { set_long("This has been set up as a monster race.\n"); set_name("giant"); reset_get(); set_light_limits(LIGHT_TROLL_LOW, LIGHT_TROLL_HIGH); } void set_racial_bonuses() { previous_object()->adjust_bonus_con(6); previous_object()->adjust_bonus_int(-5); previous_object()->adjust_bonus_str(8); previous_object()->adjust_bonus_wis(-5); if(previous_object()->query_cha() > 6) previous_object()->adjust_bonus_cha(-5); previous_object()->adjust_bonus_dex(-3); } int query_skill_bonus(int lvl, string skill) { return 0; } string query_desc(object ob) { return "A nasty looking Frost Giant"; }