inherit "/std/room.c"; #include "path.h" void setup() { set_short("dead end"); set_long("\nDead End in the Cave of Gloom.\n\n" " This is a dead end in several aspects. First, the only exit is through the way you came in. Second, there is piles of bones strewn "+ "along the cave floor. It is hard to remain calm here because of the constant echo of death around you. "+ "The walls are an unusal shade of brown. There is a few small patches of moss on the ceiling, "+ "but it is much darker here than in the other sections of the cave.\n\n"); set_light(80); add_item("bones","These appear to be the bones of halflings. A few of them are still relatively new.\n"); add_item("wall","Upon further inspection, the brown substance on the wall appears to be dried blood.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_exit("south",CAVES+"cave11.c","door"); add_clone(CHAR+"endboss.c",1); }