inherit "/std/room"; #include "path.h" void setup () { set_short("Macedonia: Cavern of Plantipus\n"); set_light(20); add_property("no_undead",1); set_long("Macedonia: Cavern of Plantipus\n\n" "You are at the entrance of the cave. Stalagtites and stalagmites surround you, and the " "sounds of water dripping can be heard all around you. With what light there is, you " "can just make out a passage going to the North and another going to the West.\n"); add_item(({"stalagmites","stalagtites"}),"These stalagmites and stalagtites are made of " "hardened calcium deposits over thousands of years. They are gray in color and are dripping " "water in their growth.\n"); add_item("water","Water is dripping all around you, and you are already quite soaked from it.\n"); // * senses * add_smell(({"here","cave","air","area","mouth"}),"The air here is damp and stale smelling.\n"); add_sound(({"water","cave","here","area","room"}),"All around you, water drips continually " "from every crack and crevice within the cave.\n"); add_feel(({"here","cave","area","stalagtite","stalagmite"}),"The entire area has a cold, " "damp, slimey feeling to it. You quickly find yourself not wanting to touch more than you " "have to in here.\n"); add_clone(NPC+"spider.c",1); add_exit("west",NORTHRMS +"gnomech5.c","path"); add_exit("north",NORTHRMS +"cavern2.c","path"); }