#include "path.h" inherit "/std/outside"; void setup() { set_short("Hidden Path"); set_light(LIGHT); add_property("no_undead",1); set_long("Hidden Path. \n\n" "The evil seems to be growing stronger as you get closer to your destination." " You are starting to wonder what the problem in this area is." " And you also wonder what is causing all the evil to seep into the forest." "\n\n"); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("south",ROOMS+"hp2.c","hidden"); add_exit("north",ROOMS+"hp4.c","hidden"); add_clone(CHAR+"wood_imp.c",1); add_clone(CHAR+"spider.c",2); }