#include "path.h" inherit "/obj/monster"; void setup() { add_alias("captive"); add_alias("Captive"); add_alias("human"); set_name("captive"); set_short("Human Captive"); set_long(" A tall, once-muscular human stands before you. Strong hands " "that are unable to stop shaking cross in front of him, " "and you notice a gold ring that marks him as one of the " "nobles of the surface world. Unfortunately, his title " "will bring him not fame or land but only more hardship " "at the hands of the drow.\n"); set_main_plural("captives"); set_gender(1); set_race("human"); set_guild("cleric"); set_random_stats(5, 10); adjust_con(1); adjust_dex(0); set_align(-350); set_level(4); set_max_hp(20); set_al(random(-100)); clone_object(OBJ+"dagger.c")->move(this_object()); this_object()->init_equip(); clone_object(ITEM+"shackles.c")->move(this_object()); load_chat(25, ({ 1, ":looks at you uneasily.", 1, ":shudders from your presence.", 1, ":daydreams of days spent on the surface at the Lady Luck Tavern.", 1, "'Aaah..what I would give to see the sun again.", 1, "'On the surface, that's where true beauty lies.", 1, "'Once upon a time, I had a glorious tan.", 1, ":smiles wistfully.", 1, "'My family would pay quite handsomely for my release." })); load_a_chat(30, ({ 1, ":mutters curses at you under his breath.", 1, "'In Daggerford, few would kill a weakened captive.", 1, "'A spot of mercy! I will do you no harm!", 1, "'My family will avenge me!", 1, "'Please, take pity on me.", 1, ":looks furtively for a way to escape." })); } /* setup() */