#include "path.h" inherit "/obj/monster"; void setup() { set_name("pirate"); set_short("Pirate"); set_gender(1); set_level(8+random(4)); set_random_stats(8,4); set_long("A scruffy and somewhat depressed looking pirate, he still looks " "pretty mean. He has some interesting looking scars on his face. " "He sneers at you. " "\n"); set_al(250); load_chat(20, ({ 1,":growls", 1,"'You don't know a way off this scummy little island, do you ?", 1,"'Have you got anything to drink ?", 1,"'Where's the captain when you need her ?" }) ); load_a_chat(300, ({ 1,"'I've fought better fish than you.", 1,"Pirate sneers.", 1,"'I've seen jellyfish wield weapons better than you.", 1,"Pirate spits on you." })); new("/baseobs/armours/leather")->move(this_object()); new(OBJ+"boots")->move(this_object()); new("/baseobs/weapons/dagger")->move(this_object()); adjust_money(5+random(5),"silver"); init_equip(); }