#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: Deep in the High Forest"); set_long("\n Realm of the Elf: Deep in the High Forest.\n\n" " This looks like a very gloomy and unsecure part of the " "forest. There are a lot of large trees and dense bushes around " "here." "\n\n"); add_exit("west", ROOM+"fo5", "road"); add_exit("south", ROOM+"fo10", "road"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); /* set_monster(NUM, "forest");*/ set_zone("track"); }