#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "You are on a path which is sloping gently downward. It is damper " "underfoot as well, and you think you can hear water trickling somewhere " "nearby. More of the trees seem to have moss and lichen growing on them " "here than before. " "\n\n"); add_sound(({"water","trickling"}),"Water is definately trickling down " "somewhere nearby, but you can't see it anywhere here. " "\n"); add_item("moss","The moss is thicker and grows more vigorously here " "than in other parts of the jungle. " "\n"); } void init() { add_exit("north",HAVMAND+"j16.c","path"); add_exit("southwest",HAVMAND+"j31.c","path"); ::init(); }