// Goblin made by TEK inherit "/obj/monster"; #include "path.h" void setup() { set_name("Goblin"); add_alias("goblin"); set_short("goblin"); set_main_plural("goblins"); add_plural("goblins"); set_long("This is a dull orange goblin with red eyes. Dressed in " "dark soiled leather.\n"); set_race("goblin"); set_level(3); set_wimpy(0); set_random_stats(5, 14); set_al(100-random(10)); adjust_money(4+random(8), "copper"); load_chat(99, ({ 1, "@spits", 1, "@grunt", 1, "'Wanna fight?" })); load_a_chat(99, ({ 1, "'I'll show you!!!", 1, "'Ughh!", 1, "Goblin tries to hurt you" })); new(ARMOR+"leather.c")->move(this_object()); new(WEAPON+"dagger.c")->move(this_object()); this_object()->init_equip(); } /* setup() */