<HEAD> <TITLE> tell_room - send a message to all objects in a room </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> tell_room - send a message to all objects in a room </H1> </center> <p> <b> void tell_room( mixed ob, string str, object array exclude ); </b> <p> Send a message 'str' to object all objects in the room 'ob'. 'ob' can also be the filename of the room (string). If 'exclude' is specified, all objects in the exclude array will not receive the message. <p> See also: <A HREF=../interactive/write.html> write </A>, <A HREF=../interactive/shout.html> shout </A>, <A HREF=../interactive/say.html> say </A>, <A HREF=tell_object.html> tell_object </A>, <A HREF=../../applies/interactive/catch_tell.html> catch_tell </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>