#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "You are on the eastern side of a precarious rope-bridge. The jungle " "continues all round you, and seems to be closing in more than ever. " "The trees seem very close to you and you can only go forward or back " "from here. " "\n\n"); add_item( ({"rope-bridge","bridge"}),"This is a frail-looking bridge " "made from vines from the jungle. It crosses over a deep crevase, and " "you hope it is stronger than it looks. " "\n"); add_item("crevase","The crevase is too wide to jump over, and looks to " "be very deep. You certainly wouldn't want to fall into it, and it looks " "as though you will have to use the bridge if you want to get to the " "other side. " "\n"); add_item( ({"vine","vines"}),"Long vines hang from some of the trees. " "They look to be very strong and useful. Obviously whoever made the " "rope-bridge thought so. " "\n"); } void init() { add_exit("west",HAVMAND+"j09.c","path"); add_exit("east",HAVMAND+"j16.c","path"); ::init(); }