#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " Since leaving the clearing, the swamp is starting to " "turn into a more normal looking swamp. This path is " "turning into more like a road. It may be leading to a " "fairly good size city. These woods can be deceiving but " "for some reason you have a strong feeling that you are " "headed in the right direction, \n\n"); add_item("path", " The path here is begining to widen into an " "actual road as opposed to a swampy path. \n\n"); add_item("trees", " The trees here are not like the twisted nasty " "looking trees that are present in the deep part of the " "swamp. \n\n"); add_property("no_undead",1); add_exit("south",SWAMP +"lizard18","room"); add_exit("northwest",SWAMP +"lizard10","room"); }